Book 3 - The Smoking Gun
Different values: 29
=====================================
object {Book 3 - The Smoking Gun}
    _id : string {Book 3 - The Smoking Gun._id} (all different values)
    folder : string {Book 3 - The Smoking Gun.folder} (same value: NsxTl9kaBnuiTZY7)
    img : string {Book 3 - The Smoking Gun.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x28)
        systems/pf2e/icons/default-icons/hazard.svg (x1)
    items : array<object> {Book 3 - The Smoking Gun.items}
        Length: min=2 max=33
        Value type: object {Book 3 - The Smoking Gun.items.[]}
            _id : string {Book 3 - The Smoking Gun.items.[]._id} (255 different values)
            [_stats] : object {Book 3 - The Smoking Gun.items.[]._stats}
                compendiumSource : string {Book 3 - The Smoking Gun.items.[]._stats.compendiumSource} (74 different values)
            img : string {Book 3 - The Smoking Gun.items.[].img} (66 different values)
            name : string {Book 3 - The Smoking Gun.items.[].name} (199 different values)
            sort : integer {Book 3 - The Smoking Gun.items.[].sort} (34 different values)
            system : object {Book 3 - The Smoking Gun.items.[].system}
                [baseItem] : string {Book 3 - The Smoking Gun.items.[].system.baseItem} (16 different values)
                    composite-shortbow (x1)
                    shortsword (x1)
                    dueling-pistol (x2)
                    arquebus (x2)
                    breastplate (x5)
                    longsword (x4)
                    jezail (x2)
                    scimitar (x2)
                    clan-pistol (x1)
                    full-plate (x1)
                    club (x1)
                    dwarven-scattergun (x1)
                    greataxe (x2)
                    leather-armor (x1)
                    slide-pistol (x1)
                    hide-armor (x1)
                [bonus] : object {Book 3 - The Smoking Gun.items.[].system.bonus}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.bonus.value} (12 different values)
                        0 (x20)
                        18 (x7)
                        16 (x2)
                        19 (x5)
                        24 (x5)
                        17 (x6)
                        23 (x5)
                        21 (x16)
                        7 (x2)
                        15 (x3)
                        14 (x4)
                        20 (x1)
                [bonusDamage] : object {Book 3 - The Smoking Gun.items.[].system.bonusDamage}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - The Smoking Gun.items.[].system.bulk}
                    value : mixed
                        integer {Book 3 - The Smoking Gun.items.[].system.bulk.value} (4 different values)
                            1 (x11)
                            2 (x12)
                            0 (x4)
                            4 (x1)
                        float {Book 3 - The Smoking Gun.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 3 - The Smoking Gun.items.[].system.category} (12 different values)
                    martial (x18)
                    ammo (x4)
                    defensive (x43)
                    offensive (x82)
                    medium (x6)
                    potion (x1)
                    interaction (x17)
                    heavy (x1)
                    wand (x1)
                    simple (x1)
                    advanced (x1)
                    light (x1)
                [containerId] : mixed
                [damage] : object {Book 3 - The Smoking Gun.items.[].system.damage}
                    [damageType] : string {Book 3 - The Smoking Gun.items.[].system.damage.damageType} (3 different values)
                        piercing (x11)
                        slashing (x8)
                        bludgeoning (x1)
                    [dice] : integer {Book 3 - The Smoking Gun.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 3 - The Smoking Gun.items.[].system.damage.die} (3 different values)
                        d6 (x9)
                        d8 (x9)
                        d12 (x2)
                    [0] : object {Book 3 - The Smoking Gun.items.[].system.damage.0}
                        [category] : mixed
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.0.formula} (10 different values)
                            8d6 (x1)
                            4d6 (x2)
                            6d6 (x2)
                            0 (x1)
                            3d6 (x1)
                            2d4 (x3)
                            6d8 (x1)
                            4d4 (x1)
                            1d6 (x1)
                            1d4 (x1)
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.0.type} (8 different values)
                            piercing (x2)
                            fire (x3)
                            mental (x1)
                            bludgeoning (x2)
                            poison (x1)
                            void (x3)
                            acid (x1)
                            cold (x1)
                        [applyMod] : boolean {Book 3 - The Smoking Gun.items.[].system.damage.0.applyMod} (2 different values)
                            False (x9)
                            True (x2)
                    [ga830svjq2s25ahf] : object {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf}
                        applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.applyMod} (same value: False)
                        category : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.category} (same value: persistent)
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.formula} (same value: 2d4)
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage)
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.type} (same value: fire)
                    [1] : object {Book 3 - The Smoking Gun.items.[].system.damage.1}
                        applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.1.formula} (same value: 4d4)
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.1.kinds.[]} (same value: damage)
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.1.type} (same value: void)
                    [gcovwqxwitqchoin] : object {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                description : object {Book 3 - The Smoking Gun.items.[].system.description}
                    value : string {Book 3 - The Smoking Gun.items.[].system.description.value} (172 different values)
                    [gm] : string {Book 3 - The Smoking Gun.items.[].system.description.gm} (same value: <p>Key to clockwork bomb in area <strong>F8</strong></p>)
                [equipped] : object {Book 3 - The Smoking Gun.items.[].system.equipped}
                    carryType : string {Book 3 - The Smoking Gun.items.[].system.equipped.carryType} (2 different values)
                        held (x5)
                        worn (x33)
                    [handsHeld] : integer {Book 3 - The Smoking Gun.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x4)
                        0 (x21)
                        2 (x1)
                    [invested] : mixed
                    [inSlot] : boolean {Book 3 - The Smoking Gun.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Book 3 - The Smoking Gun.items.[].system.group} (7 different values)
                    bow (x1)
                    sword (x7)
                    firearm (x9)
                    plate (x6)
                    club (x1)
                    axe (x2)
                    leather (x2)
                [hardness] : integer {Book 3 - The Smoking Gun.items.[].system.hardness} (same value: 0)
                [hp] : object {Book 3 - The Smoking Gun.items.[].system.hp}
                    max : integer {Book 3 - The Smoking Gun.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 3 - The Smoking Gun.items.[].system.level}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.level.value} (8 different values)
                        0 (x26)
                        11 (x3)
                        3 (x6)
                        1 (x19)
                        2 (x6)
                        5 (x3)
                        4 (x7)
                        9 (x1)
                [material] : object {Book 3 - The Smoking Gun.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 3 - The Smoking Gun.items.[].system.price}
                    value : object {Book 3 - The Smoking Gun.items.[].system.price.value}
                        [gp] : integer {Book 3 - The Smoking Gun.items.[].system.price.value.gp} (14 different values)
                            14 (x1)
                            1400 (x2)
                            8 (x5)
                            52 (x1)
                            1 (x6)
                            11 (x2)
                            5 (x1)
                            10 (x2)
                            30 (x1)
                            1500 (x1)
                            2 (x4)
                            16 (x1)
                            45 (x1)
                            12 (x1)
                        [sp] : integer {Book 3 - The Smoking Gun.items.[].system.price.value.sp} (2 different values)
                            9 (x1)
                            1 (x4)
                    [per] : integer {Book 3 - The Smoking Gun.items.[].system.price.per} (same value: 10)
                publication : object {Book 3 - The Smoking Gun.items.[].system.publication}
                    license : string {Book 3 - The Smoking Gun.items.[].system.publication.license} (2 different values)
                        OGL (x280)
                        ORC (x6)
                    remaster : boolean {Book 3 - The Smoking Gun.items.[].system.publication.remaster} (2 different values)
                        False (x280)
                        True (x6)
                    title : string {Book 3 - The Smoking Gun.items.[].system.publication.title} (8 different values)
                        Pathfinder Core Rulebook (x43)
                         (x212)
                        Pathfinder #180: The Smoking Gun (x4)
                        Pathfinder Player Core (x6)
                        Pathfinder Guns & Gears (x11)
                        Pathfinder Bestiary (x2)
                        Pathfinder Bestiary 3 (x3)
                        Pathfinder Advanced Player's Guide (x5)
                [quantity] : integer {Book 3 - The Smoking Gun.items.[].system.quantity} (6 different values)
                    1 (x32)
                    60 (x1)
                    10 (x2)
                    6 (x1)
                    2 (x1)
                    40 (x1)
                [range] : mixed
                    integer {Book 3 - The Smoking Gun.items.[].system.range} (6 different values)
                        60 (x3)
                        150 (x2)
                        90 (x2)
                        80 (x1)
                        50 (x1)
                        30 (x1)
                    object {Book 3 - The Smoking Gun.items.[].system.range}
                        value : string {Book 3 - The Smoking Gun.items.[].system.range.value} (7 different values)
                            10 feet (x1)
                             (x9)
                            30 feet (x5)
                            touch (x7)
                            120 feet (x7)
                            500 feet (x1)
                            60 feet (x3)
                [reload] : object {Book 3 - The Smoking Gun.items.[].system.reload}
                    value : string {Book 3 - The Smoking Gun.items.[].system.reload.value} (4 different values)
                        0 (x1)
                         (x9)
                        1 (x9)
                        - (x1)
                rules : ###FoundryRulesObject###
                [runes] : object {Book 3 - The Smoking Gun.items.[].system.runes}
                    potency : integer {Book 3 - The Smoking Gun.items.[].system.runes.potency} (3 different values)
                        1 (x10)
                        0 (x15)
                        2 (x3)
                    property : array<string> {Book 3 - The Smoking Gun.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.runes.property.[]} (same value: fearsome)
                    [striking] : integer {Book 3 - The Smoking Gun.items.[].system.runes.striking} (2 different values)
                        0 (x15)
                        1 (x5)
                    [resilient] : integer {Book 3 - The Smoking Gun.items.[].system.runes.resilient} (2 different values)
                        1 (x1)
                        0 (x7)
                [size] : string {Book 3 - The Smoking Gun.items.[].system.size} (2 different values)
                    med (x32)
                    lg (x6)
                [slug] : string {Book 3 - The Smoking Gun.items.[].system.slug} (75 different values)
                [splashDamage] : object {Book 3 - The Smoking Gun.items.[].system.splashDamage}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.splashDamage.value} (same value: 0)
                [traits] : object {Book 3 - The Smoking Gun.items.[].system.traits}
                    [rarity] : string {Book 3 - The Smoking Gun.items.[].system.traits.rarity} (3 different values)
                        common (x246)
                        unique (x2)
                        uncommon (x9)
                    value : array<string> {Book 3 - The Smoking Gun.items.[].system.traits.value}
                        Length: min=0 max=8
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.traits.value.[]} (80 different values)
                    [traditions] : array<string> {Book 3 - The Smoking Gun.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x32)
                            primal (x17)
                            occult (x20)
                            divine (x13)
                [usage] : object {Book 3 - The Smoking Gun.items.[].system.usage}
                    value : string {Book 3 - The Smoking Gun.items.[].system.usage.value} (4 different values)
                        held-in-one-plus-hands (x1)
                        held-in-one-hand (x23)
                        held-in-two-hands (x5)
                        worn-and-attached-to-two-weapons (x1)
                [stackGroup] : string {Book 3 - The Smoking Gun.items.[].system.stackGroup} (2 different values)
                    arrows (x1)
                    rounds10 (x3)
                [uses] : object {Book 3 - The Smoking Gun.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - The Smoking Gun.items.[].system.uses.autoDestroy} (2 different values)
                        True (x5)
                        False (x1)
                    max : integer {Book 3 - The Smoking Gun.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.uses.value} (same value: 1)
                [attack] : object {Book 3 - The Smoking Gun.items.[].system.attack}
                    value : string {Book 3 - The Smoking Gun.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 3 - The Smoking Gun.items.[].system.attackEffects}
                    [custom] : string {Book 3 - The Smoking Gun.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {Book 3 - The Smoking Gun.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.attackEffects.value.[]} (10 different values)
                            serpent-venom (x3)
                            plant-pyronite-charge (x1)
                            grab (x4)
                            amnesia-venom (x2)
                            blinding-sulfur (x1)
                            clockwork-string (x1)
                            grabbing-trunk (x1)
                            blinding-sand (x1)
                            head-hunter (x1)
                            gluttons-feast (x1)
                [damageRolls] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls}
                    [8vifthuqwag8dw6e4xnl] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: 1d6+8)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing)
                    [6ofsourtuiris927jxiu] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: 1d4+8)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing)
                    [vk7p3e37uiwdoit8louy] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing)
                    [u2hy61y7sei11ejrsc3z] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damage} (same value: 2d4+6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damageType} (same value: bludgeoning)
                    [Z1Mg2CNSCeVGEWjN] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damage} (same value: 2d6+6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damageType} (same value: piercing)
                    [gClKZVKbSb4Xz5QA] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damage} (same value: 2d8+6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damageType} (same value: piercing)
                    [8f0e5b5g1dvtqs8k5v98] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damage} (same value: 1d8+7)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damageType} (same value: slashing)
                    [0tt7m3zcuzgd09rn8l48] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damage} (same value: 1d8+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damageType} (same value: piercing)
                    [4ahm8hw7fvslackjoqg9] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: 2d10+5)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: slashing)
                    [z3gpqs29gunpe4yu9n78] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damage} (same value: 3d6+6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damageType} (same value: piercing)
                    [jjqc2sriaoyneegxp0yh] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damage} (same value: 3d6+8)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damageType} (same value: bludgeoning)
                    [3hd04fzqs57c4ng7key0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damage} (same value: 3d6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damageType} (same value: acid)
                    [38baos1uxixp8t47zao9] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9.damage} (same value: 4d8)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9.damageType} (same value: acid)
                    [0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0.damage} (2 different values)
                            2d6+5 (x1)
                            2d8+8 (x1)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0.damageType} (2 different values)
                            bludgeoning (x1)
                            slashing (x1)
                    [1] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.1}
                        category : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.category} (same value: persistent)
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.damage} (same value: 1d6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.damageType} (same value: fire)
                    [01zvpdiwp552zrrewemp] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damage} (same value: 2d6+11)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damageType} (same value: slashing)
                    [mik60wzpvprq3albh5ps] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damage} (same value: 2d8+6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damageType} (same value: piercing)
                    [mw83lgm6kkldvvozodop] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damage} (same value: 3d10+9)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damageType} (same value: slashing)
                    [febag5rs180nu8agazcr] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr.damage} (same value: 3d8+9)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr.damageType} (same value: slashing)
                    [ccvi95u44l425e2osjay] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning)
                    [t969yxbnjd9b5uj29zj8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing)
                    [5gi8m3sp7duyj71iv38t] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damage} (same value: 1d6+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damageType} (same value: piercing)
                    [86afyho6sl2dc4793h4l] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damage} (same value: 3d8+9)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damageType} (same value: slashing)
                    [oquy5iziypl06cigsam2] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2.damage} (same value: 2d8+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2.damageType} (same value: mental)
                    [ngwkfe8mmqilm3ktgrk4] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damage} (same value: 2d8+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damageType} (same value: void)
                    [q5bhh4hgbs845mswhavt] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damage} (2 different values)
                            1d12+7 (x1)
                            2d6+7 (x1)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damageType} (same value: bludgeoning)
                    [kyogdhpn80m7lf60lj1b] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damage} (same value: 1d12)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damageType} (same value: electricity)
                    [a4f4omjqqkbhrtapy6u8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damage} (same value: 3d8+15)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damageType} (same value: piercing)
                    [y5m2jnm55vbmin9zzm7p] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damage} (same value: 3d10+15)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damageType} (same value: bludgeoning)
                    [4x11y4dxrnuvpu2ubmb0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damage} (same value: 1d8+10)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damageType} (same value: slashing)
                    [2z6cljqw5no9v6lrkjvj] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damage} (same value: 1d4+10)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damageType} (same value: bludgeoning)
                    [irnw4slx88a5kpdza1ah] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damage} (same value: 2d8+10)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damageType} (same value: piercing)
                    [yl6hdtp2v5kw9666c52n] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damage} (same value: 3d10)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damageType} (same value: piercing)
                    [k4gm4kjlzjly79t7ndv8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damage} (same value: 3d10)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damageType} (same value: piercing)
                    [wzwjs230dg468l2g60y0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damage} (same value: 1d6+6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damageType} (same value: bludgeoning)
                    [k3tuss8661ohpmteq08s] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damage} (same value: 1d6+6)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damageType} (same value: bludgeoning)
                    [ldxwbna5pesghdqgxc2e] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damage} (same value: 1d8)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damageType} (same value: piercing)
                    [1an12pencybf02pzqrdt] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt.damage} (same value: 2d10+7)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt.damageType} (same value: slashing)
                    [kvij8m4rp2dc1bldkifb] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damage} (same value: 2d8+7)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damageType} (same value: piercing)
                    [ooff84f7387p198txih4] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing)
                    [5fvjv8kzg69c928kgy74] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing)
                    [84afliv06aqaj4ml377v] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v.damage} (same value: 3d8+7)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v.damageType} (same value: slashing)
                    [pluhn6lsbu634aglta50] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50.damage} (same value: 2d10+7)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50.damageType} (same value: bludgeoning)
                    [0byw7x911rtsm1kgbmt0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damage} (same value: 2d6+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damageType} (same value: piercing)
                    [rvur6bjkdiscbqpzx0n7] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damage} (same value: 3d10+10)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damageType} (same value: bludgeoning)
                    [9axcc46l98pvv2nzrtzf] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damage} (same value: 3d8+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damageType} (same value: fire)
                    [fte6g98p0f65zet8q1l5] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damage} (same value: 2d6+11)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damageType} (same value: slashing)
                    [wakfk2uerte34jiemt09] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09.damage} (same value: 2d6+11)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09.damageType} (same value: piercing)
                    [0ohqbnhdhg7bypkyxfdk] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damage} (same value: 2d6+11)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damageType} (same value: bludgeoning)
                    [0gwwsxncfy8kl8jgrp6x] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damage} (same value: 3d6+9)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damageType} (same value: poison)
                    [mru0fj2br8mtzv9kr0de] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damage} (same value: 1d12+10)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damageType} (same value: slashing)
                    k9hsp24m2d407eyde7fb : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damage} (same value: 2d6+3)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damageType} (same value: piercing)
                [weaponType] : object {Book 3 - The Smoking Gun.items.[].system.weaponType}
                    value : string {Book 3 - The Smoking Gun.items.[].system.weaponType.value} (2 different values)
                        melee (x37)
                        ranged (x17)
                [actionType] : object {Book 3 - The Smoking Gun.items.[].system.actionType}
                    value : string {Book 3 - The Smoking Gun.items.[].system.actionType.value} (4 different values)
                        passive (x81)
                        reaction (x13)
                        action (x49)
                        free (x1)
                [actions] : object {Book 3 - The Smoking Gun.items.[].system.actions}
                    [value] : integer {Book 3 - The Smoking Gun.items.[].system.actions.value} (3 different values)
                        1 (x30)
                        2 (x14)
                        3 (x5)
                [specific] : object {Book 3 - The Smoking Gun.items.[].system.specific}
                    material : object {Book 3 - The Smoking Gun.items.[].system.specific.material}
                        base : array<object> {Book 3 - The Smoking Gun.items.[].system.specific.material.base}
                            Length: min=1 max=1
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[]}
                                thickness : string {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[].thickness} (same value: thin)
                                type : string {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[].type} (same value: steel)
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Book 3 - The Smoking Gun.items.[].system.specific.runes}
                        potency : integer {Book 3 - The Smoking Gun.items.[].system.specific.runes.potency} (same value: 2)
                        property : array<string> {Book 3 - The Smoking Gun.items.[].system.specific.runes.property}
                            Length: min=0 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.specific.runes.property.[]} (same value: fearsome)
                        striking : integer {Book 3 - The Smoking Gun.items.[].system.specific.runes.striking} (same value: 1)
                [acBonus] : integer {Book 3 - The Smoking Gun.items.[].system.acBonus} (4 different values)
                    4 (x5)
                    6 (x1)
                    1 (x1)
                    3 (x1)
                [checkPenalty] : integer {Book 3 - The Smoking Gun.items.[].system.checkPenalty} (3 different values)
                    -2 (x6)
                    -3 (x1)
                    -1 (x1)
                [dexCap] : integer {Book 3 - The Smoking Gun.items.[].system.dexCap} (4 different values)
                    1 (x5)
                    0 (x1)
                    4 (x1)
                    2 (x1)
                [speedPenalty] : integer {Book 3 - The Smoking Gun.items.[].system.speedPenalty} (3 different values)
                    -5 (x6)
                    -10 (x1)
                    0 (x1)
                [strength] : integer {Book 3 - The Smoking Gun.items.[].system.strength} (4 different values)
                    3 (x5)
                    4 (x1)
                    0 (x1)
                    2 (x1)
                [frequency] : object {Book 3 - The Smoking Gun.items.[].system.frequency}
                    max : integer {Book 3 - The Smoking Gun.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 3 - The Smoking Gun.items.[].system.frequency.per} (3 different values)
                        day (x2)
                        round (x2)
                        PT1H (x1)
                    [value] : integer {Book 3 - The Smoking Gun.items.[].system.frequency.value} (same value: 1)
                [deathNote] : boolean {Book 3 - The Smoking Gun.items.[].system.deathNote} (same value: True)
                [mod] : object {Book 3 - The Smoking Gun.items.[].system.mod}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.mod.value} (3 different values)
                        19 (x3)
                        13 (x3)
                        22 (x4)
                [proficient] : object {Book 3 - The Smoking Gun.items.[].system.proficient}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.proficient.value} (same value: 0)
                [selfEffect] : object {Book 3 - The Smoking Gun.items.[].system.selfEffect}
                    name : string {Book 3 - The Smoking Gun.items.[].system.selfEffect.name} (same value: Effect: Lawbringer)
                    uuid : string {Book 3 - The Smoking Gun.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Lawbringer)
                [duration] : object {Book 3 - The Smoking Gun.items.[].system.duration}
                    value : mixed
                        integer {Book 3 - The Smoking Gun.items.[].system.duration.value} (same value: 0)
                        string {Book 3 - The Smoking Gun.items.[].system.duration.value} (11 different values)
                             (x16)
                            1 minute (x6)
                            5 minutes (x2)
                            20 minutes (x1)
                            varies (x1)
                            1 round (x1)
                            see below (x2)
                            until the start of your next turn (x1)
                            unlimited (x1)
                            1 day (x1)
                            8 hours (x1)
                    sustained : boolean {Book 3 - The Smoking Gun.items.[].system.duration.sustained} (2 different values)
                        False (x32)
                        True (x1)
                [overrides] : array<> {Book 3 - The Smoking Gun.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {Book 3 - The Smoking Gun.items.[].system.references}
                    children : array<> {Book 3 - The Smoking Gun.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {Book 3 - The Smoking Gun.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {Book 3 - The Smoking Gun.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {Book 3 - The Smoking Gun.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {Book 3 - The Smoking Gun.items.[].system.value}
                    isValued : boolean {Book 3 - The Smoking Gun.items.[].system.value.isValued} (same value: True)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.value.value} (same value: 1)
                [area] : object {Book 3 - The Smoking Gun.items.[].system.area}
                    type : string {Book 3 - The Smoking Gun.items.[].system.area.type} (4 different values)
                        burst (x2)
                        emanation (x2)
                        cone (x1)
                        line (x2)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.area.value} (3 different values)
                        20 (x2)
                        30 (x4)
                        15 (x1)
                [cost] : object {Book 3 - The Smoking Gun.items.[].system.cost}
                    value : string {Book 3 - The Smoking Gun.items.[].system.cost.value} (2 different values)
                        black onyx, see Table 7-1 (x1)
                         (x32)
                [counteraction] : boolean {Book 3 - The Smoking Gun.items.[].system.counteraction} (same value: False)
                [defense] : object {Book 3 - The Smoking Gun.items.[].system.defense}
                    save : object {Book 3 - The Smoking Gun.items.[].system.defense.save}
                        basic : boolean {Book 3 - The Smoking Gun.items.[].system.defense.save.basic} (2 different values)
                            False (x8)
                            True (x5)
                        statistic : string {Book 3 - The Smoking Gun.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x4)
                            fortitude (x8)
                            will (x1)
                [location] : object {Book 3 - The Smoking Gun.items.[].system.location}
                    [value] : string {Book 3 - The Smoking Gun.items.[].system.location.value} (2 different values)
                        yaktYCBDkXVUrqE9 (x15)
                        OioCLntTXjpxm388 (x17)
                [requirements] : string {Book 3 - The Smoking Gun.items.[].system.requirements} (same value: )
                [ritual] : object {Book 3 - The Smoking Gun.items.[].system.ritual}
                    primary : object {Book 3 - The Smoking Gun.items.[].system.ritual.primary}
                        check : string {Book 3 - The Smoking Gun.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert))
                    secondary : object {Book 3 - The Smoking Gun.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - The Smoking Gun.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {Book 3 - The Smoking Gun.items.[].system.ritual.secondary.checks} (same value: Religion)
                [target] : object {Book 3 - The Smoking Gun.items.[].system.target}
                    value : string {Book 3 - The Smoking Gun.items.[].system.target.value} (10 different values)
                        1 dead creature (x1)
                         (x14)
                        1 creature (x10)
                        1 flying creature (x1)
                        1 metal item or metal creature (x1)
                        1 creature or unattended object (x1)
                        1 creature or object (x1)
                        1 living creature (x2)
                        1 mindless undead creature with a level no greater than bind undead's spell rank (x1)
                        1 living or undead creature (x1)
                [time] : object {Book 3 - The Smoking Gun.items.[].system.time}
                    value : string {Book 3 - The Smoking Gun.items.[].system.time.value} (4 different values)
                        1 day (x1)
                        2 (x26)
                        3 (x3)
                        1 (x3)
                [autoHeightenLevel] : object {Book 3 - The Smoking Gun.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Book 3 - The Smoking Gun.items.[].system.prepared}
                    flexible : boolean {Book 3 - The Smoking Gun.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 3 - The Smoking Gun.items.[].system.prepared.value} (same value: prepared)
                [proficiency] : object {Book 3 - The Smoking Gun.items.[].system.proficiency}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {Book 3 - The Smoking Gun.items.[].system.slots}
                    slot0 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot0}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    fHKhoargfuLsKA5K (x1)
                                    yHANJC03D67bkSLL (x1)
                                    fukIwtR30uM4TwyN (x1)
                                    5Pqnp2f9UPL2JS8n (x1)
                                    mWabmE8WcVZnlM5q (x1)
                                    ta0iRrWhSlOdh95L (x1)
                                    KyaJb3DSv0BEeMPK (x1)
                                    rDhb4fFBffGhxytI (x1)
                                    jqOgWy0YOBZdi9HC (x1)
                                    3jqdLiecF0yuvS5L (x1)
                    slot1 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot1}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared.[].id} (4 different values)
                                    g6jluBZYizNZYnq1 (x1)
                                    ZhNmFbbVHS82M1Gm (x2)
                                    lY0xDDLlG6Ljtyc5 (x2)
                                    kJFr69S8ibITTAUb (x1)
                    slot2 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot2}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared.[].id} (5 different values)
                                    TSYMvz29gcn3AHtH (x1)
                                    g6jluBZYizNZYnq1 (x2)
                                    W26RYoNjCzWJwQj5 (x1)
                                    NFHEJfulQ3XkF8qi (x1)
                                    ZtAdCr2K63zVmauz (x1)
                    slot3 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot3}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    LjYixXMXnSLs6YW9 (x1)
                                    j9OuVz34DO7UWCma (x2)
                                    dHE1HSobldJKueLZ (x1)
                                    JiSB61DwDm9byAIU (x2)
                    slot4 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot4}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared.[].id} (6 different values)
                                    FrHTSiCk7Xx39xP7 (x1)
                                    kEiFfTiLzYIvzSm5 (x1)
                                    hIYUMRdyLivdFf8W (x1)
                                    hyLdWUWJe9ltJFN6 (x1)
                                    f8334sCGZZ8HjQ4t (x1)
                                    NvNSq7TMABJ4luiM (x1)
                    slot5 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot5}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot5.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    5w0F6y94vlJDTACc (x1)
                                    iYd0fJGTrfqLkGIT (x2)
                                    XWYbsL7BiEx0iz2u (x1)
                                    YzuxPjdcuUBdDAaY (x2)
                [spelldc] : object {Book 3 - The Smoking Gun.items.[].system.spelldc}
                    dc : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.dc} (2 different values)
                        33 (x1)
                        31 (x1)
                    mod : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.value} (2 different values)
                        25 (x1)
                        23 (x1)
                [tradition] : object {Book 3 - The Smoking Gun.items.[].system.tradition}
                    value : string {Book 3 - The Smoking Gun.items.[].system.tradition.value} (same value: arcane)
                [heightening] : object {Book 3 - The Smoking Gun.items.[].system.heightening}
                    [damage] : object {Book 3 - The Smoking Gun.items.[].system.heightening.damage}
                        [0] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.0} (5 different values)
                            2d6 (x5)
                            1d6 (x2)
                            2d4 (x2)
                            1d8 (x1)
                            1d4 (x3)
                        [ga830svjq2s25ahf] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4)
                        [1] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.1} (same value: 1d4)
                    [interval] : integer {Book 3 - The Smoking Gun.items.[].system.heightening.interval} (2 different values)
                        1 (x12)
                        2 (x1)
                    [type] : string {Book 3 - The Smoking Gun.items.[].system.heightening.type} (2 different values)
                        interval (x13)
                        fixed (x3)
                    [levels] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels}
                        3 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3}
                            [range] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.range}
                                value : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                            [damage] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [5] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5}
                            damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [7] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7}
                            damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [9] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9}
                            damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                [spell] : object {Book 3 - The Smoking Gun.items.[].system.spell}
                    _id : string {Book 3 - The Smoking Gun.items.[].system.spell._id} (same value: kOa055FIrO9Smnya)
                    flags : object {Book 3 - The Smoking Gun.items.[].system.spell.flags}
                        core : object {Book 3 - The Smoking Gun.items.[].system.spell.flags.core}
                            sourceId : string {Book 3 - The Smoking Gun.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.kOa055FIrO9Smnya)
                    img : string {Book 3 - The Smoking Gun.items.[].system.spell.img} (same value: icons/commodities/stone/paver-brick-brown.webp)
                    name : string {Book 3 - The Smoking Gun.items.[].system.spell.name} (same value: Wall of Stone)
                    sort : integer {Book 3 - The Smoking Gun.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 3 - The Smoking Gun.items.[].system.spell.system}
                        [area] : mixed
                        cost : object {Book 3 - The Smoking Gun.items.[].system.spell.system.cost}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.cost.value} (same value: )
                        counteraction : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 3 - The Smoking Gun.items.[].system.spell.system.damage}
                        [defense] : mixed
                        description : object {Book 3 - The Smoking Gun.items.[].system.spell.system.description}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.description.value} (same value: <p>You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.</p>
                            <hr />
                            <p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 15.</p>)
                        duration : object {Book 3 - The Smoking Gun.items.[].system.spell.system.duration}
                            sustained : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.duration.value} (same value: )
                        level : object {Book 3 - The Smoking Gun.items.[].system.spell.system.level}
                            value : integer {Book 3 - The Smoking Gun.items.[].system.spell.system.level.value} (same value: 5)
                        location : object {Book 3 - The Smoking Gun.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 3 - The Smoking Gun.items.[].system.spell.system.location.heightenedLevel} (same value: 5)
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.location.value} (same value: )
                        publication : object {Book 3 - The Smoking Gun.items.[].system.spell.system.publication}
                            license : string {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.license} (same value: OGL)
                            remaster : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
                        range : object {Book 3 - The Smoking Gun.items.[].system.spell.system.range}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.range.value} (same value: 120 feet)
                        requirements : string {Book 3 - The Smoking Gun.items.[].system.spell.system.requirements} (same value: )
                        rules : ###FoundryRulesObject###
                        slug : string {Book 3 - The Smoking Gun.items.[].system.spell.system.slug} (same value: wall-of-stone)
                        target : object {Book 3 - The Smoking Gun.items.[].system.spell.system.target}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.target.value} (same value: )
                        time : object {Book 3 - The Smoking Gun.items.[].system.spell.system.time}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.time.value} (same value: 3)
                        traits : object {Book 3 - The Smoking Gun.items.[].system.spell.system.traits}
                            rarity : string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.rarity} (same value: common)
                            traditions : array<string> {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    arcane (x1)
                                    primal (x1)
                            value : array<string> {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    concentrate (x1)
                                    earth (x1)
                                    manipulate (x1)
                    type : string {Book 3 - The Smoking Gun.items.[].system.spell.type} (same value: spell)
            type : string {Book 3 - The Smoking Gun.items.[].type} (10 different values)
                weapon (x20)
                consumable (x6)
                melee (x56)
                action (x144)
                armor (x8)
                equipment (x4)
                lore (x10)
                condition (x3)
                spell (x33)
                spellcastingEntry (x2)
            [flags] : object {Book 3 - The Smoking Gun.items.[].flags}
                pf2e : object {Book 3 - The Smoking Gun.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - The Smoking Gun.items.[].flags.pf2e.linkedWeapon} (16 different values)
                        4tat8stpB3Q8gsxD (x1)
                        G0WFBGJRBnL3fapV (x1)
                        FClZfO2F9mbU7Zhy (x1)
                        D82CJHrvivp9Cf2S (x1)
                        AyWY3WzqSMamF3Ku (x3)
                        pghnPaIlwCMxbSHq (x2)
                        LSNnCs1NBMiembJE (x2)
                        Ubo6LvDsVN5cw4g7 (x1)
                        fv7QW4VtrW3K3j6F (x1)
                        JRICTLKriU1Sr0xs (x1)
                        zOVWMXe8Ds4tkD6Q (x2)
                        E0ZIRDpSFmDHKuey (x1)
                        9YL8nBbbHZl7eqG2 (x1)
                        Yjv1si3v1ZA5C5nS (x1)
                        uRbxnNECHStUJeH0 (x1)
                        rlcd6aUPtc0ytlIS (x1)
    name : string {Book 3 - The Smoking Gun.name} (all different values)
    system : object {Book 3 - The Smoking Gun.system}
        [abilities] : object {Book 3 - The Smoking Gun.system.abilities}
            cha : object {Book 3 - The Smoking Gun.system.abilities.cha}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.cha.mod} (8 different values)
                    2 (x5)
                    3 (x2)
                    -5 (x6)
                    -1 (x2)
                    -2 (x7)
                    0 (x3)
                    1 (x1)
                    4 (x2)
            con : object {Book 3 - The Smoking Gun.system.abilities.con}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.con.mod} (7 different values)
                    4 (x7)
                    3 (x7)
                    2 (x9)
                    5 (x2)
                    0 (x1)
                    7 (x1)
                    6 (x1)
            dex : object {Book 3 - The Smoking Gun.system.abilities.dex}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.dex.mod} (10 different values)
                    5 (x4)
                    7 (x2)
                    6 (x5)
                    2 (x5)
                    0 (x3)
                    -2 (x1)
                    4 (x5)
                    -1 (x1)
                    3 (x1)
                    -5 (x1)
            int : object {Book 3 - The Smoking Gun.system.abilities.int}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.int.mod} (7 different values)
                    2 (x3)
                    0 (x6)
                    -5 (x12)
                    -4 (x2)
                    5 (x3)
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        attributes : object {Book 3 - The Smoking Gun.system.attributes}
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                [details] : string {Book 3 - The Smoking Gun.system.attributes.ac.details} (3 different values)
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                     (x26)
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            [adjustment] : string {Book 3 - The Smoking Gun.system.attributes.adjustment} (2 different values)
                elite (x4)
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            [allSaves] : object {Book 3 - The Smoking Gun.system.attributes.allSaves}
                value : string {Book 3 - The Smoking Gun.system.attributes.allSaves.value} (3 different values)
                     (x26)
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                details : string {Book 3 - The Smoking Gun.system.attributes.hp.details} (6 different values)
                     (x21)
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                max : integer {Book 3 - The Smoking Gun.system.attributes.hp.max} (24 different values)
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                value : integer {Book 3 - The Smoking Gun.system.attributes.hp.value} (22 different values)
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                value : integer {Book 3 - The Smoking Gun.system.attributes.speed.value} (7 different values)
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                [details] : string {Book 3 - The Smoking Gun.system.attributes.speed.details} (same value: troop movement)
            [hardness] : mixed
                object {Book 3 - The Smoking Gun.system.attributes.hardness}
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                integer {Book 3 - The Smoking Gun.system.attributes.hardness} (same value: 15)
            [immunities] : array<object> {Book 3 - The Smoking Gun.system.attributes.immunities}
                Length: min=0 max=6
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                    type : string {Book 3 - The Smoking Gun.system.attributes.immunities.[].type} (14 different values)
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                    type : string {Book 3 - The Smoking Gun.system.attributes.resistances.[].type} (8 different values)
                        acid (x1)
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                    value : integer {Book 3 - The Smoking Gun.system.attributes.resistances.[].value} (3 different values)
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                    [exceptions] : array<string> {Book 3 - The Smoking Gun.system.attributes.resistances.[].exceptions}
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                            ghost-touch (x1)
                            vitality (x1)
                    doubleVs : array<string> {Book 3 - The Smoking Gun.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 3 - The Smoking Gun.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
            [weaknesses] : array<object> {Book 3 - The Smoking Gun.system.attributes.weaknesses}
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                    type : string {Book 3 - The Smoking Gun.system.attributes.weaknesses.[].type} (9 different values)
                        vitality (x4)
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                        area-damage (x1)
                        splash-damage (x1)
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                        cold (x1)
                    value : integer {Book 3 - The Smoking Gun.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x9)
                        10 (x9)
                        15 (x2)
            [stealth] : object {Book 3 - The Smoking Gun.system.attributes.stealth}
                details : string {Book 3 - The Smoking Gun.system.attributes.stealth.details} (same value: <p>(expert)</p>)
                value : integer {Book 3 - The Smoking Gun.system.attributes.stealth.value} (same value: 18)
        details : object {Book 3 - The Smoking Gun.system.details}
            [blurb] : string {Book 3 - The Smoking Gun.system.details.blurb} (22 different values)
            [languages] : object {Book 3 - The Smoking Gun.system.details.languages}
                details : string {Book 3 - The Smoking Gun.system.details.languages.details} (2 different values)
                     (x27)
                    any languages spoken by its preserved heads (x1)
                value : array<string> {Book 3 - The Smoking Gun.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Book 3 - The Smoking Gun.system.details.languages.value.[]} (8 different values)
                        common (x12)
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            [privateNotes] : string {Book 3 - The Smoking Gun.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 3 - The Smoking Gun.system.details.publicNotes} (17 different values)
                <p>Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek-for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.</p>
            <p>Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster's life.</p> (x1)
                 (x10)
                <p>These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down their bodies take the form of spinning metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, although often these command phrases have been lost to the mists of time. In rare cases, a spiral centurion may also wield manufactured weapons or a shield in addition to its built-in weapons, giving it access to additional actions besides those listed below.</p>
            <p>Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions.</p> (x1)
                <p>Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest's understory when not sunning themselves in the boughs above. Dezullons are smart enough to notice that some creatures are attracted by shiny things, and sometimes use such objects to set up ambushes. To assume that the dezullon's ambulations are slow simply because the creature has a root structure is a foolish mistake; many an adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from.</p>
            <p>A hungry dezullon keeps prey off-balance by spilling its putrid, psychoactive digestive juices from its central pitcher. In addition to being highly acidic, the enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia. This secondary effect makes dezullons highly sought after in some circles, including avid drug users, experimental doctors, and criminals who deal in poisons.</p>
            <p>Many varieties of dezullon exist, including lumbering giants of incredible size, those that have tiny, cup-shaped pitchers that proliferate along lengths of creeping ivy like suckers on a squid's tentacles, and others with hundreds of blood-red, razor-sharp leaves that protrude from the inside of their pitchers like a leech's teeth. This latter variety is especially dangerous, since the leaves can all but eviscerate creatures that become ensconced inside their pitchers.</p> (x1)
                <p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p>
            <hr />
            <p>Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.</p> (x1)
                <p>Clockwork buccaneers are powerful constructs designed for naval combat. Whereas most clockwork creations sink to the ocean floor while at sea, clockwork buccaneers can use their water jets to easily propel themselves through the water or leap aboard enemy ships. In addition to an internal water tank and hydraulic pumps, most clockwork buccaneers are equipped with a cutlass and arm gun loaded with scatter shot.</p>
            <hr />
            <p>As one delves deeper into the industrial heart of Alkenstar, the clockwork adversaries one faces become ever more complex and deadly.</p> (x2)
                <p>Clockwork puppeteers are grim constructs capable of controlling corpses like puppets. They typically stand 12 feet tall and have spindly legs and long arms ending with scalpel-like claws. Dozens of metallic strings, composed of interlocking clockwork links, hang from their wrists.</p>
            <hr />
            <p>As one delves deeper into the industrial heart of Alkenstar, the clockwork adversaries one faces become ever more complex and deadly.</p> (x1)
                <p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p>
            <hr />
            <p>This shuffling mass of decaying flesh moves with dull but singular focus.</p> (x1)
                <p>A zombie shambler is a slow-moving horror dangerous in larger groups.</p>
            <hr />
            <p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
                <p>Cranium preservers serve necromancers as walking laboratories for undead. A typical cranium preserver has a metallic and spider-like body, which holds aloft a large central glass vat surrounded by a dozen or more smaller, head-sized glass vats. Each vat is filled with a special embalming fluid that can preserve the minds of slain enemies.</p> (x1)
                <p>Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.</p> (x2)
                <p>Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance-these elementals are patient participants in such roles, making them well suited for long-term service.</p> (x1)
                <p>Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue living. When closing in for the kill, the dullahan first whispers its victim's name, then swiftly collects its prize, casting a pall of dread upon all who witness the grim execution.</p>
            <p>A dullahan manifests when a particularly violent warrior is beheaded and the warrior's soul stubbornly clings to material existence (or is refused entry to the afterlife). Most dullahans return to their former homelands, where they can exact vengeance those they feel wronged them in life (or their living descendants). A dullahan's concept of justice is swift and merciless, and once it has selected a target, it is unwavering in its cause.</p>
            <p>Perhaps even more than revenge on the living, a dullahan desires its own rotted head. An individual who wields the head of a dullahan is powerful indeed, for a dullahan will grudgingly serve such a master in the hopes of reclaiming its missing skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies for them, while a mortal might use such an undead warrior to fulfill a personal vendetta. No matter its master's rank or station, however, a dullahan won't hesitate to kill its liege and reclaim its head when the opportunity presents itself.</p>
            <p>Most dullahan lairs are abandoned, overgrown ruins or other dilapidated places where severed heads and other trophies line the walls. Some dullahans, on the other hand, are content to simply commit their foul deeds and leave the remains of their decapitated victims in the streets, strewn among a copse of dead trees, or unceremoniously tossed in a bog hole.</p> (x1)
                <p>Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent "games" that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom.</p>
            <hr />
            <p>Ogres embody brutish, amoral violence and cruelty. Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Although they prefer to vent their violent urges on smaller humanoids-the smaller and more beautiful, the better-ogres promise a horrifying fate for anyone unlucky enough to fall within their meaty grasp. But for all their creativity in developing methods of violence, ogres often remain too dim-witted to realize that their playthings lack an ogre's robust fortitude and high pain tolerance, so most captives die far sooner than the ogres might prefer. Such a fate is perhaps preferable however, as those who survive too long as ogres' playthings suffer lasting mental scars from the horrifying abuse. A captive able to keep their wits can sometimes trick the brutes by promising treasure, meatier captives, or other crude amusements, taking advantage of an ogre's limited intellect to engineer opportunities to escape.</p>
            <p>Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. Ogres practice incest regularly, believing that it makes for stronger familial bonds, and most ogres are misshapen or mutated from generations of inbreeding. The most powerful ogre in any family is the "boss"-usually the family's patriarch or matriarch-while other ogres in the family learn to obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. These lairs are filthy and frequently contain all-too-recognizable evidence of their depravity.</p> (x1)
                <p>With the discovery of the incredible gelatinous explosive called pyronite, it was perhaps inevitable alchemical monstrosities made of the stuff would soon follow. So-called pyronite oozes sometimes spontaneously manifest from stockpiles of pyronite or other powerful explosives, typically amid mana storms or when affected by powerful magic.</p>
            <p>Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode and reform themselves. A pyronite ooze's violent explosions hinder observations, making it difficult to learn anything from the volatile jelly. To complicate matters further, pyronite oozes seem drawn to other unstable alchemical concoctions. Test subjects brought to the Spellscar Desert have been observed bathing themselves in pools of magic-polluted effluvia. Although they typically reform into a single entity after exploding, pyronite oozes bathed in chemicals sometimes remain apart after splitting, creating two independent oozes. Some speculate that an as yet unknown reagent must be essential for the oozes to reproduce on their own.</p> (x1)
                <p>Huge giants and other enormous creatures make powerful skeletons.</p>
            <hr />
            <p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
                <p>Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in the death of creatures too weak to resist their vile fumes. These fetid vapors are so dense the corpses of a smog wraith's victims can float among them.</p>
            <p>Though it's possible to create smog wraiths through necromancy, most are the result of industrialists, inventors, and polluters who in life relished opportunities to exploit nature for profit, power, or prestige. In death, these wretched souls can rise as smog wraiths to continue their spoliation.</p> (x1)
            publication : object {Book 3 - The Smoking Gun.system.details.publication}
                license : string {Book 3 - The Smoking Gun.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 3 - The Smoking Gun.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - The Smoking Gun.system.details.publication.title} (same value: Pathfinder #180: The Smoking Gun)
            [description] : string {Book 3 - The Smoking Gun.system.details.description} (same value: <p>Three gangs of gremlins hide within the spiral centurion, cackling with glee and hurling blasts of hex magic. The hazard occupies the same space as the spiral centurion, moving with it.</p>)
            [disable] : string {Book 3 - The Smoking Gun.system.details.disable} (same value: <p>@Check[arcana|dc:25|name:Devise counter-hex symbols], @Check[occultism|dc:25|name:Devise counter-hex symbols], or @Check[religion|dc:25|name:Devise counter-hex symbols] (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or @Check[acrobatics|dc:28|name:Scatter a gremlin gang] or @Check[stealth|dc:28|name:Scatter a gremlin gang] (expert) to capture and scatter a gremlin gang</p>)
            [isComplex] : boolean {Book 3 - The Smoking Gun.system.details.isComplex} (same value: True)
            [reset] : string {Book 3 - The Smoking Gun.system.details.reset} (same value: <p>If not captured or killed, the scattered gremlin gangs regroup after [[/gmr 1d4 #Hours]]{1d4 hours}.</p>)
            [routine] : string {Book 3 - The Smoking Gun.system.details.routine} (same value: <p>(3 actions; misfortune) The gremlin horde hurls one tinkering curse with each action, targeting an item within 60 feet wielded or worn by a creature. The creature must attempt a @Check[will|dc:27] save. The gremlin horde loses 1 action for each gremlin gang that's scattered.</p>
            <hr />
            <p><strong>Critical Success</strong> The hex bounces back to affect the gremlin horde. For 1 round, all creatures gain a +1 status bonus to checks to disable this hazard.</p>
            <p><strong>Success</strong> The item is unaffected.</p>
            <p><strong>Failure</strong> The item becomes unreliable for 1 round. If a creature attempts to Activate the item or Interact with it, it must succeed at a @Check[flat|dc:5] or the action is wasted. If the item doesn't have an active use (such a mundane cloak), the creature wearing the item must instead immediately succeed at a @Check[flat|dc:5] or become tangled with the item and fall @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p>
            <p><strong>Critical Failure</strong> As failure, but the creature wielding or wearing the item also becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}.</p>)
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                    type : string {Book 3 - The Smoking Gun.system.perception.senses.[].type} (5 different values)
                        darkvision (x17)
                        low-light-vision (x4)
                        tremorsense (x2)
                        lifesense (x2)
                        echolocation (x1)
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                        imprecise (x2)
                        precise (x3)
                    [range] : integer {Book 3 - The Smoking Gun.system.perception.senses.[].range} (2 different values)
                        60 (x4)
                        40 (x1)
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                    14 (x2)
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                    11 (x3)
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                    22 (x1)
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                    16 (x1)
                    12 (x2)
                    19 (x2)
                    20 (x1)
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                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.system.skills.deception.special.[].predicate.[]} (same value: action:feint)
            [diplomacy] : object {Book 3 - The Smoking Gun.system.skills.diplomacy}
                base : integer {Book 3 - The Smoking Gun.system.skills.diplomacy.base} (3 different values)
                    14 (x1)
                    15 (x2)
                    19 (x1)
            [stealth] : object {Book 3 - The Smoking Gun.system.skills.stealth}
                base : integer {Book 3 - The Smoking Gun.system.skills.stealth.base} (8 different values)
                    16 (x1)
                    21 (x1)
                    12 (x2)
                    20 (x2)
                    25 (x1)
                    14 (x1)
                    13 (x2)
                    19 (x1)
                [special] : array<object> {Book 3 - The Smoking Gun.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - The Smoking Gun.system.skills.stealth.special.[]}
                        base : integer {Book 3 - The Smoking Gun.system.skills.stealth.special.[].base} (2 different values)
                            24 (x1)
                            17 (x1)
                        label : string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].label} (2 different values)
                            in forests or swamps (x1)
                            in sand (x1)
                        predicate : array<object|string> {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                            terrain:forest (x1)
                                            terrain:swamp (x1)
                                string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[]} (same value: terrain:sand)
            [acrobatics] : object {Book 3 - The Smoking Gun.system.skills.acrobatics}
                base : integer {Book 3 - The Smoking Gun.system.skills.acrobatics.base} (7 different values)
                    26 (x1)
                    17 (x3)
                    23 (x1)
                    21 (x1)
                    14 (x3)
                    15 (x1)
                    13 (x1)
            [crafting] : object {Book 3 - The Smoking Gun.system.skills.crafting}
                base : integer {Book 3 - The Smoking Gun.system.skills.crafting.base} (3 different values)
                    21 (x1)
                    15 (x3)
                    12 (x1)
            [intimidation] : object {Book 3 - The Smoking Gun.system.skills.intimidation}
                base : integer {Book 3 - The Smoking Gun.system.skills.intimidation.base} (6 different values)
                    23 (x1)
                    15 (x3)
                    17 (x1)
                    10 (x1)
                    19 (x1)
                    16 (x1)
            [thievery] : object {Book 3 - The Smoking Gun.system.skills.thievery}
                base : integer {Book 3 - The Smoking Gun.system.skills.thievery.base} (same value: 21)
            [athletics] : object {Book 3 - The Smoking Gun.system.skills.athletics}
                base : integer {Book 3 - The Smoking Gun.system.skills.athletics.base} (12 different values)
                    23 (x1)
                    19 (x1)
                    15 (x3)
                    18 (x2)
                    0 (x1)
                    5 (x1)
                    25 (x1)
                    17 (x1)
                    13 (x1)
                    12 (x1)
                    22 (x1)
                    20 (x2)
            [occultism] : object {Book 3 - The Smoking Gun.system.skills.occultism}
                base : integer {Book 3 - The Smoking Gun.system.skills.occultism.base} (same value: 22)
            [religion] : object {Book 3 - The Smoking Gun.system.skills.religion}
                base : integer {Book 3 - The Smoking Gun.system.skills.religion.base} (same value: 22)
            [survival] : object {Book 3 - The Smoking Gun.system.skills.survival}
                base : integer {Book 3 - The Smoking Gun.system.skills.survival.base} (3 different values)
                    15 (x1)
                    6 (x1)
                    18 (x1)
            [arcana] : object {Book 3 - The Smoking Gun.system.skills.arcana}
                base : integer {Book 3 - The Smoking Gun.system.skills.arcana.base} (2 different values)
                    24 (x1)
                    0 (x1)
            [society] : object {Book 3 - The Smoking Gun.system.skills.society}
                base : integer {Book 3 - The Smoking Gun.system.skills.society.base} (2 different values)
                    19 (x2)
                    15 (x1)
            [nature] : object {Book 3 - The Smoking Gun.system.skills.nature}
                base : integer {Book 3 - The Smoking Gun.system.skills.nature.base} (same value: 19)
        traits : object {Book 3 - The Smoking Gun.system.traits}
            rarity : string {Book 3 - The Smoking Gun.system.traits.rarity} (4 different values)
                common (x8)
                unique (x6)
                uncommon (x12)
                rare (x3)
            size : object {Book 3 - The Smoking Gun.system.traits.size}
                value : string {Book 3 - The Smoking Gun.system.traits.size.value} (4 different values)
                    med (x20)
                    lg (x5)
                    grg (x1)
                    huge (x3)
            value : array<string> {Book 3 - The Smoking Gun.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 3 - The Smoking Gun.system.traits.value.[]} (28 different values)
        [spellcasting] : object {Book 3 - The Smoking Gun.system.spellcasting}
            rituals : object {Book 3 - The Smoking Gun.system.spellcasting.rituals}
                dc : integer {Book 3 - The Smoking Gun.system.spellcasting.rituals.dc} (same value: 29)
        [creatureType] : string {Book 3 - The Smoking Gun.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 3 - The Smoking Gun.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {Book 3 - The Smoking Gun.type} (2 different values)
        npc (x28)
        hazard (x1)
    [prototypeToken] : object {Book 3 - The Smoking Gun.prototypeToken}
        name : string {Book 3 - The Smoking Gun.prototypeToken.name} (same value: Corrupt Shieldmarshal)